Petroc (our man in Sydney), you’ve added another layer which enriches the world profoundly. Scott, for the proofing and Brian ‘The Remover’ Smith’s novel take on the psychology skill. Iain, for your artwork, time and trying to get the Cult to help you clone Linda Barker. Agents are not all decadent fools although collateral damage is still obligatory. Ian, for providing artwork which elevates the visuals to a level that could not otherwise be achieved. Ruth, for your assiduous scrutiny of grammar and system anomalies, and for showing us that the game can handle some very odd character concepts. I would like to extend my gratitude to them all. A number of people played a key role in the development of this game, which started back in 2000. ACKNOWLEDGMENTS My thanks to all the people who helped turn Corporation into what it is now. Therefore, although this book often refers to you as being an Agent, it is simply descriptive and not a set of covert instructions.ĬREDITS DEDICATION To Ian & Betty Watching is the best way to learn. It must also be stated that the Corporations mentioned here are not yet real and hence it is impossible for anyone to become an Agent.
Crafting your own plasma weapons, cybernetically altering your friends, claiming governance of portions of the world and assaulting law officers are all examples of things you should NOT do. ISBN - 978-1-906508-27- Copying the ideas contained in this book could be very dangerous. Any similarity to actual people, organisations, places, or events is purely coincidental. PUBLISHED BY: James Norbury - Brutal Games This product is a work of fiction. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission from the publisher, except for the inclusion of brief quotations in reviews. WAR HAS NO CONSTANT DYNAMIC WAR HAS NO CONSTANT FORM SUN TZUĬORPORATION 2009 © James Norbury All rights reserved.